Δημοσιεύτηκε: 22 Αύγ 2014, 03:27
από xmarkx
μου πετάει seg fault στο glRasterPos2i(0, 0); μάλλον. Ξέρει κανείς γιατί; :/

Κώδικας: Επιλογή όλων
#include <queue>
#include "global.h"

#include "loadImages.h"
#include "moves.h"

using namespace std;

void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0); // Background color
glClearDepth(1.0); // Background depth value

glMatrixMode(GL_PROJECTION); // prameter provolhs
gluOrtho2D(0.0, WIDTH, 0.0, HEIGHT);
}

void keyboardFunc(GLubyte key, GLint xMouse, GLint yMouse) {
switch (key) {
case 27:
exit(1);
break;
case 's':
indexCol -= 30;
break;
default:
break;
}
glFlush();
}

void displayImage(void) {
glRasterPos2i(0, 0);
glDrawPixels(ROW, COL, GL_LUMINANCE, GL_UNSIGNED_BYTE, spaceship);

glFlush();
}

void displayFunc(void) {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);

displayImage();

glutSwapBuffers ( );
glFlush();
}

int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(WIDTH, HEIGHT);
glutInitWindowPosition(500, 400);
glutCreateWindow ("SpaceShip v1.0");

loadImage();

init();

glutDisplayFunc(displayFunc);
glutKeyboardFunc(keyboardFunc);

glutMainLoop();
return 0;
}