OpenGL Seg fault
Δημοσιεύτηκε: 22 Αύγ 2014, 03:27
μου πετάει seg fault στο glRasterPos2i(0, 0); μάλλον. Ξέρει κανείς γιατί; :/
- Κώδικας: Επιλογή όλων
#include <queue>
#include "global.h"
#include "loadImages.h"
#include "moves.h"
using namespace std;
void init(void) {
glClearColor(0.0, 0.0, 0.0, 0.0); // Background color
glClearDepth(1.0); // Background depth value
glMatrixMode(GL_PROJECTION); // prameter provolhs
gluOrtho2D(0.0, WIDTH, 0.0, HEIGHT);
}
void keyboardFunc(GLubyte key, GLint xMouse, GLint yMouse) {
switch (key) {
case 27:
exit(1);
break;
case 's':
indexCol -= 30;
break;
default:
break;
}
glFlush();
}
void displayImage(void) {
glRasterPos2i(0, 0);
glDrawPixels(ROW, COL, GL_LUMINANCE, GL_UNSIGNED_BYTE, spaceship);
glFlush();
}
void displayFunc(void) {
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
displayImage();
glutSwapBuffers ( );
glFlush();
}
int main(int argc, char* argv[]) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(WIDTH, HEIGHT);
glutInitWindowPosition(500, 400);
glutCreateWindow ("SpaceShip v1.0");
loadImage();
init();
glutDisplayFunc(displayFunc);
glutKeyboardFunc(keyboardFunc);
glutMainLoop();
return 0;
}